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Hello everyone! We know that sometimes some things can be confusing, or you might want more information about them. Here we are with one of those topics! Classes in Raid Rush.

We wanted to take a closer look at what they are and how they can be used.

 

Why are they important?

Units deal 20% EXTRA damage to classes they are strong against and 20% LESS damage to those they are weak against. This gives them a very strategic role in the game. In order to have a flawless strategy, you need to pay attention to the class details of the chapters before choosing your deck.

UTILITY

We always need support, teammates who are functional in different areas. That is exactly what this group is. All of the units here are there to support you and to do other things that you need to do while you deal damage. Utility is can be arrange regarding to the enemy to support your main towers. You know what they say, there are other ways to be useful. 😎

 

What are The Utility Class Units: Hook Tower, Bowling Tower, Wind Blower Tower, Disco Ball Tower, Support Tower, Combat Charge, Sleep Mist, Divine Defense.

 

Bosses and Enemies: Protector, Demolisher, EMP Droid.

VANGUARD

This class is strong agains the Swift Class. Having strategies based on this information is probably a good idea. Keep in mind that if you do not have one of the Vanguard towers or heroes in your deck, Swift class enemies will be more powerful against you. That’s not exactly the ideal Senior we’re looking for. 💭

 

What are The Utility Class Units: Cannon Tower, Mortar Tower, Sky Guard Tower, Mine, Double Cannon Tower, Sniper Tower, Aeroblast Tower, Ballista Tower, Boom Blast, Tough Wall.

 

Bosses and Enemies: Heavy Infantry, Heavy Bomber, Hoverbike. Big Horn, Khepri, Skylord, Augustus X, Easterminator.

 

Heroes: Astra, Thorn, Brim.

SWIFT

This class is strong agains the Elemental Class. If you want constant and heavy damage rather than speed or functionality, this is the class for you. Don’t forget to think about the enemy classes to take advantage of their damage. Heavy damage may not be as effective against the Elemental class as you think. Don’t say we didn’t warn you! 👀

 

What are The Utility Class Units: Vulcan Tower, Boomerang Tower, Garrison Tower, Drone Launcher, Spike, Multi Barrel Tower, Boom Rain, Troop Calls.

 

Bosses and Enemies: Juggernaut, Havoc, Freya, Leviathan, Beach Saber. Infantry, Air Striker, Ranger, Phantom Striker, Mechabeast.

 

Heroes: Mai, Kenji.

ELEMENTAL

This class is strong agains the Vanguard Class. You know, fire, dust, lightning, air or water. Whatever it is, remember that it belongs to the Elemental class. You have to be very careful with this because we have seen the Vanguard class not pay attention to this a couple of times and it did not end well. So it is important to take this into consideration when creating your strategy and deck. Despite all this, I’m sure the Swift class will continue to say, “I can control the wind with my air power, but I still can’t straighten my hair in the morning!” You have to be careful with them too. They can come very close to countering your power with their speed. 🌩️

 

What are The Utility Class Units: Tesla Tower, Laser Tower, Frost Gun Tower, Fireworks, Inferno Tower, Tornado Tower, Mecha Nest Tower, Frostfall, Earth Attack, Electro Path.

 

Bosses and Enemies: Starbreaker, Riftwalker, Santatron, Pumpkin Head, Driller, Fireclaw. Fire Blaster, Laser Drone, Toxic Terror.

 

Heroes: Osiris, Lily, Orion.