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Hello Defenders!

Here we are for the new update with many adjustments and additions!

 

This is going to be an update where a lot of feedback and suggestions can be implemented, small important changes have been made. In particular, we have good news on the “I want to remove my chest” need that you have been asking about for months.

 

Effective rules for fairer PvP competition are also a major focus of this update. Please continue to give us your feedback throughout the PvP BETA process so that we can make this mode a much more effective and smooth experience. (It may take some time for the system to work correctly. For best results we ask for a little patience)

 

Of course, 5 new chapters have been added for players who like to progress quickly!

 

Also the issue related to the MechaNest in the 3-Day Event (the issue you reported was the white screen problem) has been fixed.

 

We wish you all games where you break new ground in defence!

 

PvP Update and Adjustments for More Fair Challenges

 

  • Two New Arenas Added

Arena 3 → Shadow Arena

Arena 4 → Shattered Dome

 

  • PvP Power-Based Matchmaking

 

You will now be matched based on their PvP Power.

When entering PvP, each deck will have a PvP Power value.

This calculation is based on the deck’s towers, skills, fortress, hero, and hero passive skills.

Stay Tuned! Matchmaking balance will improve over time as more you receive the update, leading to fairer matchups.

 

  • Proportional Trophy Loss

 

You will now lose and gain trophies proportionally based on the outcome of the match.

The amount of Trophies you lose or gain is determined by the Trophies-based win/loss scenario.

 

  • Offline Battle Log

 

If your deck is matched while you’re offline:

Winning will give you a small amount of gold.

Losing does not result in any winnings or losses. (crown, trophy etc.)

Your win percentage is unaffected.

A battle history log will now show which offline battles were won or lost.

 


Rewards and In Game Source Adjustments

 

Gold offered in certain bundles is now tied to Offline Gold Token. The Gold value will scale based on your chapter progress.

In response to your requests, the amount of Hero Dust you can earn offline has been increased slightly. In order to compensate for this, the offline gold earnings have been reduced slightly.

 

  • High-Power Supplies Key

 

High Power Supplies chests can now be opened with the High Power Supplies key.

 

Stay Tuned! The High Power Supplies Key will be available as a reward in future events.

 

  • Chest Remover System

 

Players can now remove unwanted chests by watching a rewarded ad.

 

    • Limitations:

 

A daily limit applies to the number of chests that can be removed.

Already-opening chests cannot be removed.

No rewards will be granted for removed chests.

This feature will be available from Chapter 3 onward.

 


Buffs and Nerfs!

 

In Addition All Of Them, Trick Cards Have Buffs!

 

  1. Voltage Shock duration increased from 15s → 30s.
  2. Gridlock duration increased from 75s → 100s.
  3. Power Drain damage debuff increased from 20% → 30%.
  4. Swift Drift duration increased from 30s → 45s.
  5. Earth Attack
    • Cooldown reduced from 80 sec → 70 sec.

    In our previous update, we buffed Earth Attack, but it didn’t reach the usage level we aimed for. This small tweak should make it a more viable option.

  6. Air Blower
    • Base push strength reduced from 0.3 → 0.25.
    • Base attack speed reduced from 15 → 12.5.

    We noticed that Air Blower is already a very powerful tower that fully serves its purpose. In fact, it does its job so well that it can trap enemies in an endless loop. This adjustment keeps the tower strong while reducing cases where certain air units are pushed off the map.

  7. Frostfall
  • Cooldown increased from 65 sec → 80 sec.
  • Cooldown reduction per Star upgrade is now set to 5% per level.

Frostfall had become the most dominant skill in the game, far surpassing others. This adjustment brings it more in line with other skills while preserving its strategic value.

 

Hook Tower’s Attack Speed is Now Fixed!

No more unnecessary scaling!

Instead, Slow Effect now increases with rarity, making upgrades feel more meaningful. Hook Count and Hook Length remain in Star Upgrades, allowing for strategic flexibility. To keep things balanced, damage will still scale slightly with rarity.

 


 

New Chapters have come!

 

  • Chapter 71: Lucky Clover
  • Chapter 72: Neon Rodeo
  • Chapter 73: Cyber Kyoto
  • Chapter 74: Dark Runes
  • Chapter 75: Shark Frenzy